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Wow unit frames addons
Wow unit frames addons











wow unit frames addons

will need to be configured by you (unless I've somehow lucked out and gotten the default right just for you ).

wow unit frames addons

In saying that, settings for all the new features like class bars, boss frames, target markers etc. If you have a "a" configuration file from a bygone era (could be all the way back to vanilla WoW) you should still be able to use it with the DUF of today. If you have questions not answered by the ReadMe, please feel free to ask them here.

wow unit frames addons

It's old school like DUF but it does get updated. The Readme.html in your " \_ _\Interface\Addons\DiscordUnitFrames" folder is the place to go. If an entry is left blank it should default to using Texture 1. All: Use seperate custom textures for each rune, shard etc.Single: Use a single custom texture for all the runes, shards etc.Default: Uses the default Blizzard class bar textures.There are three options for setting class bar textures on runes/shards/points etc. See the Change Log (tab above) for a list of all changes. The gryphons that are at the sides of the bottom bar.Lozareth's highly configurable Discord Unit Frames. Menu bar which has various WoW Options, Character Info, Social etc. Main bar which has a row of shortcuts (at the bottomleft) MinimapZoomOut:Hide() - hides the zoom-out-button (-) Zoom Buttons MinimapZoomIn:Hide() - hides the zoom-in-button (+) The little button at the topleft of the minimap that toggles the worldmap PartyMemberFrameX:Hide() - hides a specified party member (X=1/2/3/4) HidePartyFrame() - hides all party members All these can be hidden at once by the function HidePartyFrame(), provided by the default party frame lua code. The windows that are shown for group members are PartyMemberFrameX, where X = 1.4. The Player window in the upper left that is always shown for yourself is PlayerFrame. In the following there are listed some frames you might want to hide: Unit Frames Player Window You will have to go through the code for each frame to get the exact functions, and with some (like target or pet) do some checks before actually showing it, i.e. PlayerFrame:SetScript("OnEvent", PlayerFrame_OnEvent) When hidding the frame you can make the OnEvent function point to nil so no function gets called:Īnd then restore the original function when you want to show the frame again: Most Blizzard's frames (if not all) use a single function to handle all events, which makes it easier for us. To avoid this you need to prevent the frame from getting these events or from executing the code that makes the frame show. NOTE: Most frames have event handlers so even if you hide it, it can pop back up as a result of an event handler calling it's Show function. If you use this in a Macro (not in an Addon), you have to add a /script-tag before: To hide a frame, you have to enter the frame name, followed by the command :Hide() 5.4 Shapeshift (Stance/Form/Stealth) Bar.













Wow unit frames addons